Alea (spelled ALeA to wikificate it here) is a Cocoa-based game design kit written by ToM. It's designed to make it easy to create Secret-of-Monkey-Island style adventure games, but it's got a modular architecture which should be relatively easy to adapt to other forms.
I originally intended to sell it as shareware, but I've decided to release the source code under a BSD license instead. It's available for download at http://alea.sourceforge.net
My reasons for releasing it like this are partly personal (my interests have moved on from Cocoa programming to other things), and partly because I wanted to give something back to this community, which I found to be a fantastic resource while I was writing it (special thanks to StevenFrank, MikeTrent, KritTer, ShamylZakariya and others who've helped me enormously over the years without being aware of it).
That said, any mistakes in it are my own. I haven't looked at this in over a year... I'm not sure if it will work properly on Intel Macs, for example.
Anyhoo, I hope you enjoy/find this useful. Specific things newbies might find interesting in it are:
- embedding frameworks (cf. MoreOnEmbeddingFrameworks);
- OpenGL texture mapping (eg. OpenGLTextureFromNSImage, OpenGLTextureMapping, QuickTimeSurfaceTexture);
- QuickTime and CoreAudio (eg. CarbonSound,CoreAudio);
- integrating and NSOpenGLView into the Cocoa event management mechanism.
- full screen (eg. CoregraphicsFullscreen, ImplementingFullScreen, NSWindowFullScreen);
- plug-ins (cf. PlugIns);
- creating a help system (see AppleHelp);
- scripting (especially as an example of using LuA);
- simulating multi-threading through judicious use of runloops and timers (cf. AnimationTimingAndCocoaDiscussion, RunLoop).